From 88ead9ee63fe87b16d7c24b3a38bf6567f3166f6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 24 Nov 2009 17:28:38 +0000 Subject: pass all command parameters to load/save oar, not just the filename unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure --- OpenSim/Region/Framework/Scenes/SceneManager.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index dfaa7ea..c2e3370 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs @@ -241,24 +241,24 @@ namespace OpenSim.Region.Framework.Scenes /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets /// as well as the details of the prims themselves. /// - /// - public void SaveCurrentSceneToArchive(string filename) + /// + public void SaveCurrentSceneToArchive(string[] cmdparams) { IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface(); if (archiver != null) - archiver.ArchiveRegion(filename); + archiver.HandleSaveOarConsoleCommand(string.Empty, cmdparams); } /// /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload /// their assets to the asset service. /// - /// - public void LoadArchiveToCurrentScene(string filename) + /// + public void LoadArchiveToCurrentScene(string[] cmdparams) { IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface(); if (archiver != null) - archiver.DearchiveRegion(filename); + archiver.HandleLoadOarConsoleCommand(string.Empty, cmdparams); } public string SaveCurrentSceneMapToXmlString() -- cgit v1.1