From e62b3dba8a1b8c816d6b09dc1f14b915f1560afe Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 14 Dec 2010 00:11:41 +0000 Subject: reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 78e5da3..a2ed54f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1281,13 +1281,8 @@ namespace OpenSim.Region.Framework.Scenes { if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) { - // Set the new attachment point data in the object - byte attachmentPoint = group.GetAttachmentPoint(); - group.UpdateGroupPosition(pos); - group.RootPart.IsAttachment = false; - group.AbsolutePosition = group.RootPart.AttachedPos; - group.SetAttachmentPoint(attachmentPoint); - group.HasGroupChanged = true; + if (m_parentScene.AttachmentsModule != null) + m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); } else { -- cgit v1.1