From 9821c4f566e11c75c8d87721777480c5b2e2bd4e Mon Sep 17 00:00:00 2001 From: Revolution Date: Sun, 14 Feb 2010 15:41:57 -0600 Subject: Revolution is on the roll again! :) Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 1ac061a..2b13181 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -452,6 +452,15 @@ namespace OpenSim.Region.Framework.Scenes part.Undo(); } } + protected internal void HandleRedo(IClientAPI remoteClient, UUID primId) + { + if (primId != UUID.Zero) + { + SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); + if (part != null) + part.Redo(); + } + } protected internal void HandleObjectGroupUpdate( IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) -- cgit v1.1