From 1c0b4457cdcd543f04bc818a987f6e3f2311098d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 28 Aug 2010 00:40:33 +0100 Subject: Improve liveness by operating on list copies of SOG.Children where appropriate --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 51 ++++++++++++++------------- 1 file changed, 26 insertions(+), 25 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 9db2691..2c242c9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -380,34 +380,35 @@ namespace OpenSim.Region.Framework.Scenes part.Shape.Scale = scale; } } + + m_numPrim += sceneObject.Children.Count; + } - sceneObject.AttachToScene(m_parentScene); + sceneObject.AttachToScene(m_parentScene); - if (sendClientUpdates) - sceneObject.ScheduleGroupForFullUpdate(); - - Entities.Add(sceneObject); - m_numPrim += sceneObject.Children.Count; - - if (attachToBackup) - sceneObject.AttachToBackup(); - - if (OnObjectCreate != null) - OnObjectCreate(sceneObject); + if (sendClientUpdates) + sceneObject.ScheduleGroupForFullUpdate(); + + Entities.Add(sceneObject); + + if (attachToBackup) + sceneObject.AttachToBackup(); + + if (OnObjectCreate != null) + OnObjectCreate(sceneObject); + + lock (SceneObjectGroupsByFullID) + { + SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; + foreach (SceneObjectPart part in sceneObject.Children.Values) + SceneObjectGroupsByFullID[part.UUID] = sceneObject; + } - lock (SceneObjectGroupsByFullID) - { - SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; - foreach (SceneObjectPart part in sceneObject.Children.Values) - SceneObjectGroupsByFullID[part.UUID] = sceneObject; - } - - lock (SceneObjectGroupsByLocalID) - { - SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; - foreach (SceneObjectPart part in sceneObject.Children.Values) - SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; - } + lock (SceneObjectGroupsByLocalID) + { + SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; + foreach (SceneObjectPart part in sceneObject.Children.Values) + SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; } } -- cgit v1.1