From 146d78edfa2974038a7efe3f1c0f3d0e8d8520ae Mon Sep 17 00:00:00 2001
From: Dan Lake
Date: Thu, 2 Feb 2012 17:41:05 -0800
Subject: ObjectAddedToScene event should be fired when duplicating objects
---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 16 ----------------
1 file changed, 16 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 1487fac..7d801b5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1873,22 +1873,6 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
- ///
- ///
- ///
- ///
- ///
- ///
- protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
- {
- //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
-
- // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
- DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
- }
-
- ///
/// Duplicate the given object.
///
///
--
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