From 146d78edfa2974038a7efe3f1c0f3d0e8d8520ae Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 2 Feb 2012 17:41:05 -0800 Subject: ObjectAddedToScene event should be fired when duplicating objects --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 16 ---------------- 1 file changed, 16 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 1487fac..7d801b5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1873,22 +1873,6 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Duplicate the given object, Fire and Forget, No rotation, no return wrapper - /// - /// - /// - /// - /// - /// - protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) - { - //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); - - // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); - DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity); - } - - /// /// Duplicate the given object. /// /// -- cgit v1.1