From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 5 Jan 2017 19:07:37 +0000 Subject: Massive tab and trailing space cleanup --- OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 3eefd3c..6304778 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -115,7 +115,7 @@ namespace OpenSim.Region.Framework.Scenes OpenSim.Framework.RegionFlags? regionFlags = n.RegionFlags; // m_log.DebugFormat( - // "{0}: Region flags for {1} as seen by {2} are {3}", + // "{0}: Region flags for {1} as seen by {2} are {3}", // LogHeader, n.RegionName, m_scene.Name, regionFlags != null ? regionFlags.ToString() : "not present"); // Robust services before 2015-01-14 do not return the regionFlags information. In this case, we could @@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) { // m_log.DebugFormat( - // "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}", + // "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}", // presence.Name, m_scene.Name); // This assumes that we know what our neighbors are. @@ -248,7 +248,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Closes a child agents in a collection of regions. Does so asynchronously + /// Closes a child agents in a collection of regions. Does so asynchronously /// so that the caller doesn't wait. /// /// -- cgit v1.1