From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 3eefd3c..6304778 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Framework.Scenes
OpenSim.Framework.RegionFlags? regionFlags = n.RegionFlags;
// m_log.DebugFormat(
- // "{0}: Region flags for {1} as seen by {2} are {3}",
+ // "{0}: Region flags for {1} as seen by {2} are {3}",
// LogHeader, n.RegionName, m_scene.Name, regionFlags != null ? regionFlags.ToString() : "not present");
// Robust services before 2015-01-14 do not return the regionFlags information. In this case, we could
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
{
// m_log.DebugFormat(
- // "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
+ // "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
// presence.Name, m_scene.Name);
// This assumes that we know what our neighbors are.
@@ -248,7 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Closes a child agents in a collection of regions. Does so asynchronously
+ /// Closes a child agents in a collection of regions. Does so asynchronously
/// so that the caller doesn't wait.
///
///
--
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