From 52dd547863c0cdd22f53f0efcaef11ae096855a0 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 8 Oct 2010 11:31:52 +0200 Subject: Make SendKillObject send multiple localIDs in one packet. This avoids the halting visual behavior of large group deletes and eliminates the packet flood --- OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 1293d5d..632646d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.Framework.Scenes { - public delegate void KiPrimitiveDelegate(uint localID); - public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List regionlst); /// @@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes // private LogOffUser handlerLogOffUser = null; // private GetLandData handlerGetLandData = null; // OnGetLandData - public KiPrimitiveDelegate KiPrimitive; - public SceneCommunicationService() { } -- cgit v1.1