From 478d83539244157992b1849648e5e4cf758543e0 Mon Sep 17 00:00:00 2001 From: sacha Date: Sat, 7 Aug 2010 21:04:16 +0000 Subject: removing more stains ... --- OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index a9ecde8..59e4037 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -168,7 +168,7 @@ namespace OpenSim.Region.Framework.Scenes if (neighbour != null) { - m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); + // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); m_scene.EventManager.TriggerOnRegionUp(neighbour); } else @@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); List neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); - m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); + //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); foreach (GridRegion n in neighbours) { InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; @@ -267,7 +267,7 @@ namespace OpenSim.Region.Framework.Scenes protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) { - m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); + //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); // let's do our best, but there's not much we can do if the neighbour doesn't accept. //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); -- cgit v1.1