From c1a34cd8da293e63d3cba70b5271c9a297789db2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 18 Aug 2011 00:53:05 +0100 Subject: Don't try to save changed attachment states when an NPC with attachments is removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects --- OpenSim/Region/Framework/Scenes/SceneBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 2f1cdc1..ec94f10 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs @@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes #region Add/Remove Agent/Avatar - public abstract void AddNewClient(IClientAPI client); + public abstract void AddNewClient(IClientAPI client, PresenceType type); public abstract void RemoveClient(UUID agentID, bool closeChildAgents); public bool TryGetScenePresence(UUID agentID, out object scenePresence) -- cgit v1.1