From f3c7298fc5bdb35e8a293c9aee4134c8e8fe2856 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 8 Apr 2009 17:50:57 +0000 Subject: * Make it possible to store creator strings in user inventory items as well as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed. --- OpenSim/Region/Framework/Scenes/Scene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3266703..041d981 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3368,7 +3368,7 @@ namespace OpenSim.Region.Framework.Scenes CommsManager.AssetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); - item.Creator = part.CreatorID; + item.CreatorId = part.CreatorID.ToString(); item.ID = UUID.Random(); item.Owner = remoteClient.AgentId; -- cgit v1.1