From ddcbd4bb7d1518d0607d43e9d687faee186e9409 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 18 Sep 2013 23:09:38 +0100
Subject: refactor: rename *ChildAgentDataUpdate() methods to
*UpdateChildAgent()
verb-noun is consistent with other similar methods
---
OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6c9a8df..758a012 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4296,7 +4296,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Agent that contains all of the relevant things about an agent.
/// Appearance, animations, position, etc.
/// true if we handled it.
- public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
+ public virtual bool IncomingUpdateChildAgent(AgentData cAgentData)
{
m_log.DebugFormat(
"[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
@@ -4330,7 +4330,7 @@ namespace OpenSim.Region.Framework.Scenes
sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID));
}
- sp.ChildAgentDataUpdate(cAgentData);
+ sp.UpdateChildAgent(cAgentData);
int ntimes = 20;
if (cAgentData.SenderWantsToWaitForRoot)
@@ -4363,7 +4363,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// AgentPosition that contains agent positional data so we can know what to send
/// true if we handled it.
- public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData)
+ public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData)
{
//m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
@@ -4383,7 +4383,7 @@ namespace OpenSim.Region.Framework.Scenes
uint tRegionX = RegionInfo.RegionLocX;
uint tRegionY = RegionInfo.RegionLocY;
//Send Data to ScenePresence
- childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
+ childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
// Not Implemented:
//TODO: Do we need to pass the message on to one of our neighbors?
}
--
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