From dd277a0d02f1aa79f4fcb5d108cbc696e90500c2 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 10 Sep 2010 12:04:12 -0700 Subject: First pass at cleaning up thread safety in EntityManager and SceneGraph --- OpenSim/Region/Framework/Scenes/Scene.cs | 45 +++++++++++++++----------------- 1 file changed, 21 insertions(+), 24 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 82e7d76..7ce95a7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1029,29 +1029,30 @@ namespace OpenSim.Region.Framework.Scenes if (ScriptEngine) { m_log.Info("Stopping all Scripts in Scene"); - foreach (EntityBase ent in Entities) + + EntityBase[] entities = Entities.GetEntities(); + foreach (EntityBase ent in entities) { if (ent is SceneObjectGroup) - { - ((SceneObjectGroup) ent).RemoveScriptInstances(false); - } + ((SceneObjectGroup)ent).RemoveScriptInstances(false); } } else { m_log.Info("Starting all Scripts in Scene"); - lock (Entities) + + EntityBase[] entities = Entities.GetEntities(); + foreach (EntityBase ent in entities) { - foreach (EntityBase ent in Entities) + if (ent is SceneObjectGroup) { - if (ent is SceneObjectGroup) - { - ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); - ((SceneObjectGroup)ent).ResumeScripts(); - } + SceneObjectGroup sog = (SceneObjectGroup)ent; + sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); + sog.ResumeScripts(); } } } + m_scripts_enabled = !ScriptEngine; m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); } @@ -1098,7 +1099,7 @@ namespace OpenSim.Region.Framework.Scenes shuttingdown = true; m_log.Debug("[SCENE]: Persisting changed objects"); - List entities = GetEntities(); + EntityBase[] entities = GetEntities(); foreach (EntityBase entity in entities) { if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) @@ -2037,8 +2038,7 @@ namespace OpenSim.Region.Framework.Scenes { lock (Entities) { - ICollection entities = new List(Entities); - + EntityBase[] entities = Entities.GetEntities(); foreach (EntityBase e in entities) { if (e is SceneObjectGroup) @@ -3977,9 +3977,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void ForceClientUpdate() { - List EntityList = GetEntities(); - - foreach (EntityBase ent in EntityList) + EntityBase[] entityList = GetEntities(); + foreach (EntityBase ent in entityList) { if (ent is SceneObjectGroup) { @@ -3997,9 +3996,8 @@ namespace OpenSim.Region.Framework.Scenes { m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'"); - List EntityList = GetEntities(); - - foreach (EntityBase ent in EntityList) + EntityBase[] entityList = GetEntities(); + foreach (EntityBase ent in entityList) { if (ent is SceneObjectGroup) { @@ -4368,7 +4366,7 @@ namespace OpenSim.Region.Framework.Scenes /// will not affect the original list of objects in the scene. /// /// - public List GetEntities() + public EntityBase[] GetEntities() { return m_sceneGraph.GetEntities(); } @@ -4402,9 +4400,8 @@ namespace OpenSim.Region.Framework.Scenes public void CleanTempObjects() { - List objs = GetEntities(); - - foreach (EntityBase obj in objs) + EntityBase[] entities = GetEntities(); + foreach (EntityBase obj in entities) { if (obj is SceneObjectGroup) { -- cgit v1.1