From c81f5bfc5c3cb0bac2a89ee846099dcaae1f357b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 13 Apr 2011 22:29:12 +0100 Subject: Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence. --- OpenSim/Region/Framework/Scenes/Scene.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e6dd489..fdd5205 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -4870,6 +4870,10 @@ namespace OpenSim.Region.Framework.Scenes Vector3 vec = g.AbsolutePosition; g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); + +// m_log.DebugFormat( +// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}", +// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ)); ominX += vec.X; omaxX += vec.X; -- cgit v1.1