From b233a4b2cab3a39f9edc17130cd7c2f2f807d6bb Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 9 May 2010 13:39:56 -0700
Subject: * Fixed spamming the assets table with map tiles. The tile image ID
is now stored in regionsettings. Upon generation of a new tile image, the old
one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug
with map search where the local sim regions weren't found.
---
OpenSim/Region/Framework/Scenes/Scene.cs | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c0fa7b4..edbef4c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1823,7 +1823,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Create a terrain texture for this scene
///
- public void CreateTerrainTexture(bool temporary)
+ public void CreateTerrainTexture()
{
//create a texture asset of the terrain
IMapImageGenerator terrain = RequestModuleInterface();
@@ -1841,7 +1841,9 @@ namespace OpenSim.Region.Framework.Scenes
IWorldMapModule mapModule = RequestModuleInterface();
if (mapModule != null)
- mapModule.LazySaveGeneratedMaptile(data, temporary);
+ mapModule.RegenerateMaptile(data);
+ else
+ m_log.DebugFormat("[SCENE]: MapModule is null, can't save maptile");
}
}
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