From 9671e43497c7bc09903d0ef34a45ee9ad1665927 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 21 Mar 2012 01:02:58 +0000 Subject: Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. --- OpenSim/Region/Framework/Scenes/Scene.cs | 55 +++++++++++++++++--------------- 1 file changed, 30 insertions(+), 25 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 790ec63..f2200da 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1020,44 +1020,49 @@ namespace OpenSim.Region.Framework.Scenes } } - public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) + public void SetSceneCoreDebug(Dictionary options) { - if (m_scripts_enabled != !ScriptEngine) + if (options.ContainsKey("scripting")) { - if (ScriptEngine) + bool enableScripts = true; + if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts) { - m_log.Info("Stopping all Scripts in Scene"); - - EntityBase[] entities = Entities.GetEntities(); - foreach (EntityBase ent in entities) + if (!enableScripts) { - if (ent is SceneObjectGroup) - ((SceneObjectGroup)ent).RemoveScriptInstances(false); + m_log.Info("Stopping all Scripts in Scene"); + + EntityBase[] entities = Entities.GetEntities(); + foreach (EntityBase ent in entities) + { + if (ent is SceneObjectGroup) + ((SceneObjectGroup)ent).RemoveScriptInstances(false); + } } - } - else - { - m_log.Info("Starting all Scripts in Scene"); - - EntityBase[] entities = Entities.GetEntities(); - foreach (EntityBase ent in entities) + else { - if (ent is SceneObjectGroup) + m_log.Info("Starting all Scripts in Scene"); + + EntityBase[] entities = Entities.GetEntities(); + foreach (EntityBase ent in entities) { - SceneObjectGroup sog = (SceneObjectGroup)ent; - sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); - sog.ResumeScripts(); + if (ent is SceneObjectGroup) + { + SceneObjectGroup sog = (SceneObjectGroup)ent; + sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); + sog.ResumeScripts(); + } } } - } - m_scripts_enabled = !ScriptEngine; - m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); + m_scripts_enabled = enableScripts; + } } - if (m_physics_enabled != !PhysicsEngine) + if (options.ContainsKey("physics")) { - m_physics_enabled = !PhysicsEngine; + bool enablePhysics = false; + if (bool.TryParse(options["physics"], out enablePhysics) && m_physics_enabled != enablePhysics) + m_physics_enabled = enablePhysics; } } -- cgit v1.1