From 93837807ffb24e5811368063b9231a9d8b018d9d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 16 Feb 2009 19:15:16 +0000 Subject: * refactor: remove AssetCache field hanging off Scene * This is always available at Scene.CommsManager.AssetCache --- OpenSim/Region/Framework/Scenes/Scene.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0f57b7c..c3ab5e9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, - IAssetCache assetCach, StorageManager storeManager, + StorageManager storeManager, ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) { @@ -281,7 +281,6 @@ namespace OpenSim.Region.Framework.Scenes CommsManager = commsMan; m_sceneGridService = sceneGridService; m_storageManager = storeManager; - AssetCache = assetCach; m_regInfo = regInfo; m_regionHandle = m_regInfo.RegionHandle; m_regionName = m_regInfo.RegionName; @@ -3543,7 +3542,7 @@ namespace OpenSim.Region.Framework.Scenes group.GetPartDescription(localID), (sbyte)AssetType.Object, Utils.StringToBytes(sceneObjectXml)); - AssetCache.AddAsset(asset); + CommsManager.AssetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.Creator = part.CreatorID; -- cgit v1.1