From 90567a9eaac717ab86316c078e148f8fe13432ac Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:02:53 +0100
Subject: refactor Scene.RezObject() to use AddNewSceneObject() rather than
copy/pasting code with small differences
---
OpenSim/Region/Framework/Scenes/Scene.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cfb3a5d..b9690fe 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1976,12 +1976,12 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- /// Position of the object
- /// Rotation of the object
+ /// Position of the object. If null then the position stored in the object is used.
+ /// Rotation of the object. If null then the rotation stored in the object is used.
/// Velocity of the object. This parameter only has an effect if the object is physical
///
public bool AddNewSceneObject(
- SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
+ SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
{
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
{
--
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