From 746829967315cc82560a855a4772e45888bf8fbe Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 3 Apr 2012 05:50:13 +0100 Subject: Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it. --- OpenSim/Region/Framework/Scenes/Scene.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 06f7c0f..29825a2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -642,10 +642,6 @@ namespace OpenSim.Region.Framework.Scenes #endregion Region Settings - MainConsole.Instance.Commands.AddCommand("Estates", false, "reload estate", - "reload estate", - "Reload the estate data", HandleReloadEstate); - //Bind Storage Manager functions to some land manager functions for this scene EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(simDataService.StoreLandObject); -- cgit v1.1