From 8e72b53edc435c2c2fbec0b8c91304e7f7a6a4f2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 20 Jan 2014 19:16:19 +0000 Subject: Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. --- OpenSim/Region/Framework/Scenes/Scene.cs | 50 ++++++++++++++++++++++---------- 1 file changed, 35 insertions(+), 15 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 567ce2a..59c5b09 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3946,32 +3946,52 @@ namespace OpenSim.Region.Framework.Scenes } } +// m_log.DebugFormat( +// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", +// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); + // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && RegionInfo.EstateSettings.AllowDirectTeleport == false && !viahome && !godlike) { SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); - // Can have multiple SpawnPoints - List spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); - if (spawnpoints.Count > 1) + + if (telehub != null) { - // We have multiple SpawnPoints, Route the agent to a random or sequential one - if (SpawnPointRouting == "random") - acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( - telehub.AbsolutePosition, - telehub.GroupRotation - ); + // Can have multiple SpawnPoints + List spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); + if (spawnpoints.Count > 1) + { + // We have multiple SpawnPoints, Route the agent to a random or sequential one + if (SpawnPointRouting == "random") + acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( + telehub.AbsolutePosition, + telehub.GroupRotation + ); + else + acd.startpos = spawnpoints[SpawnPoint()].GetLocation( + telehub.AbsolutePosition, + telehub.GroupRotation + ); + } + else if (spawnpoints.Count == 1) + { + // We have a single SpawnPoint and will route the agent to it + acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); + } else - acd.startpos = spawnpoints[SpawnPoint()].GetLocation( - telehub.AbsolutePosition, - telehub.GroupRotation - ); + { + m_log.DebugFormat( + "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.", + RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); + } } else { - // We have a single SpawnPoint and will route the agent to it - acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); + m_log.DebugFormat( + "[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.", + RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); } return true; -- cgit v1.1