From 4b75353cbf50de3cae4c48ec90b55f30c1612c92 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 15 Oct 2009 16:35:27 -0700 Subject: Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon --- OpenSim/Region/Framework/Scenes/Scene.cs | 40 +++++++++++++++++++++++++------- 1 file changed, 32 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d13d4fb..c7efc19 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -57,6 +57,12 @@ namespace OpenSim.Region.Framework.Scenes public partial class Scene : SceneBase { + public enum UpdatePrioritizationSchemes { + Time = 0, + Distance = 1, + SimpleAngularDistance = 2, + } + public delegate void SynchronizeSceneHandler(Scene scene); public SynchronizeSceneHandler SynchronizeScene = null; @@ -268,9 +274,10 @@ namespace OpenSim.Region.Framework.Scenes private volatile bool shuttingdown = false; private int m_lastUpdate = Environment.TickCount; - private int m_maxPrimsPerFrame = 200; private bool m_firstHeartbeat = true; + private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; + private object m_deleting_scene_object = new object(); // the minimum time that must elapse before a changed object will be considered for persisted @@ -282,6 +289,8 @@ namespace OpenSim.Region.Framework.Scenes #region Properties + public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return this.m_update_prioritization_scheme; } } + public AgentCircuitManager AuthenticateHandler { get { return m_authenticateHandler; } @@ -326,12 +335,6 @@ namespace OpenSim.Region.Framework.Scenes get { return m_sceneGraph.m_syncRoot; } } - public int MaxPrimsPerFrame - { - get { return m_maxPrimsPerFrame; } - set { m_maxPrimsPerFrame = value; } - } - /// /// This is for llGetRegionFPS /// @@ -509,7 +512,6 @@ namespace OpenSim.Region.Framework.Scenes m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); - m_maxPrimsPerFrame = startupConfig.GetInt("MaxPrimsPerFrame", 200); IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) { @@ -518,6 +520,28 @@ namespace OpenSim.Region.Framework.Scenes } m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); + + IConfig interest_management_config = m_config.Configs["InterestManagement"]; + if (interest_management_config != null) + { + string update_prioritization_scheme = interest_management_config.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); + switch (update_prioritization_scheme) + { + case "time": + m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; + break; + case "distance": + m_update_prioritization_scheme = UpdatePrioritizationSchemes.Distance; + break; + case "simpleangulardistance": + m_update_prioritization_scheme = UpdatePrioritizationSchemes.SimpleAngularDistance; + break; + default: + m_log.Warn("[SCENE]: UpdatePrioritizationScheme was not recognized, setting to default settomg of Time"); + m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; + break; + } + } } catch { -- cgit v1.1