From 2cd95fac736cc99b1a2ad661e4a03810225ffaca Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 Sep 2013 22:27:39 +0100 Subject: refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() --- OpenSim/Region/Framework/Scenes/Scene.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 82abfe9..7772f94 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2802,7 +2802,7 @@ namespace OpenSim.Region.Framework.Scenes #region Add/Remove Avatar Methods - public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) + public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type) { ScenePresence sp; bool vialogin; @@ -2810,7 +2810,7 @@ namespace OpenSim.Region.Framework.Scenes // Validation occurs in LLUDPServer // - // XXX: A race condition exists here where two simultaneous calls to AddNewClient can interfere with + // XXX: A race condition exists here where two simultaneous calls to AddNewAgent can interfere with // each other. In practice, this does not currently occur in the code. AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); @@ -2818,9 +2818,9 @@ namespace OpenSim.Region.Framework.Scenes // and a simultaneous one that removes it (as can happen if the client is closed at a particular point // whilst connecting). // - // It would be easier to lock across all NewUserConnection(), AddNewClient() and + // It would be easier to lock across all NewUserConnection(), AddNewAgent() and // RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service - // response in some module listening to AddNewClient()) from holding up unrelated agent calls. + // response in some module listening to AddNewAgent()) from holding up unrelated agent calls. // // In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all // AddNewClient() operations (though not other ops). @@ -2837,7 +2837,7 @@ namespace OpenSim.Region.Framework.Scenes // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause - // other problems, and possible the code calling AddNewClient() should ensure that no client is already + // other problems, and possibly the code calling AddNewAgent() should ensure that no client is already // connected. if (sp == null) { @@ -4306,7 +4306,7 @@ namespace OpenSim.Region.Framework.Scenes // We have to wait until the viewer contacts this region // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol) // or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send - // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence. + // a UseCircuitCode packet which in turn calls AddNewAgent which finally creates the ScenePresence. ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID); if (sp != null) -- cgit v1.1