From d358125cac4e01194dae4b1f0bc9afc87e463f76 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 22 Sep 2011 00:16:05 +0100 Subject: Reinstate option to land an npc when it reaches a target. This is moved into ScenePresence for now as a general facility --- OpenSim/Region/Framework/Scenes/Scene.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 000a6ed..eadec09 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -5178,10 +5178,10 @@ namespace OpenSim.Region.Framework.Scenes for (int i = 0; i < 5; i++) presence.PhysicsActor.IsColliding = true; -// Vector3 targetPos = presence.MoveToPositionTarget; -// if (m_avatars[presence.UUID].LandAtTarget) -// presence.PhysicsActor.Flying = false; + if (presence.LandAtTarget) + presence.PhysicsActor.Flying = false; +// Vector3 targetPos = presence.MoveToPositionTarget; // float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y]; // if (targetPos.Z - terrainHeight < 0.2) // { -- cgit v1.1