From 586ae0f6a07358f8367c4f916bff9fd688a43aa3 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 26 Jul 2010 20:13:26 +0100 Subject: Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage. --- OpenSim/Region/Framework/Scenes/Scene.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9141d44..e8dce08 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1887,9 +1887,11 @@ namespace OpenSim.Region.Framework.Scenes foreach (SceneObjectGroup group in PrimsFromDB) { + EventManager.TriggerOnSceneObjectLoaded(group); + if (group.RootPart == null) { - m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children", + m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children", group.Children == null ? 0 : group.Children.Count); } -- cgit v1.1