From 09f4e72d6af4b86238af516b1719ff4f63aa7174 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 29 Oct 2012 23:22:40 +0000 Subject: Fix memory leak where removing an NPC did not remove its circuits. This was because we were removing by circuitcode where NPCs have no code. Now removing by agent ID instead. This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address. --- OpenSim/Region/Framework/Scenes/Scene.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2cdc4b3..7d8cbf5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3384,9 +3384,10 @@ namespace OpenSim.Region.Framework.Scenes } else { - // We remove the acd up here to avoid later raec conditions if two RemoveClient() calls occurred + // We remove the acd up here to avoid later race conditions if two RemoveClient() calls occurred // simultaneously. - m_authenticateHandler.RemoveCircuit(acd.circuitcode); + // We also need to remove by agent ID since NPCs will have no circuit code. + m_authenticateHandler.RemoveCircuit(agentID); } } -- cgit v1.1