From 08b8ebcc7e71038894fa47757db6d6aa5bb66d00 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Mar 2012 00:54:37 +0000 Subject: Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway. --- OpenSim/Region/Framework/Scenes/Scene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9d882c0..16ce1ba 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -4504,8 +4504,8 @@ namespace OpenSim.Region.Framework.Scenes // int health=1; // Start at 1, means we're up - if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) - health+=1; + if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) + health += 1; else return health; -- cgit v1.1