From df40cdc83e5aca49ccca5e527bc43daf9b194c0c Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 20 Jan 2017 13:45:44 +0000 Subject: remove redundant IsGod, rename some GOD as Administrator (both only on permissions module) --- OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.Permissions.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 3e75c8a..9845418 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs @@ -68,8 +68,8 @@ namespace OpenSim.Region.Framework.Scenes public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); - public delegate bool IsGodHandler(UUID user, Scene requestFromScene); - public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene); + public delegate bool IsGodHandler(UUID user); + public delegate bool IsGridGodHandler(UUID user); public delegate bool IsAdministratorHandler(UUID user); public delegate bool IsEstateManagerHandler(UUID user); public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); @@ -139,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes public event TerraformLandHandler OnTerraformLand; public event RunConsoleCommandHandler OnRunConsoleCommand; public event IssueEstateCommandHandler OnIssueEstateCommand; - public event IsGodHandler OnIsGod; public event IsGridGodHandler OnIsGridGod; public event IsAdministratorHandler OnIsAdministrator; public event IsEstateManagerHandler OnIsEstateManager; @@ -798,13 +797,13 @@ namespace OpenSim.Region.Framework.Scenes #region CAN BE GODLIKE public bool IsGod(UUID user) { - IsGodHandler handler = OnIsGod; + IsAdministratorHandler handler = OnIsAdministrator; if (handler != null) { Delegate[] list = handler.GetInvocationList(); - foreach (IsGodHandler h in list) + foreach (IsAdministratorHandler h in list) { - if (h(user, m_scene) == false) + if (h(user) == false) return false; } } @@ -819,7 +818,7 @@ namespace OpenSim.Region.Framework.Scenes Delegate[] list = handler.GetInvocationList(); foreach (IsGridGodHandler h in list) { - if (h(user, m_scene) == false) + if (h(user) == false) return false; } } -- cgit v1.1