From de19dc3024e5359f594d0a32c593d905163c24ea Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 15 Sep 2011 18:58:58 +0100 Subject: refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does This also makes it consistent with some other methods that send data to the client. --- OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 29d01d6..270e582 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes { if (((SceneObjectGroup) ent).LocalId == primLocalID) { - ((SceneObjectGroup) ent).GetProperties(remoteClient); + ((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient); ((SceneObjectGroup) ent).IsSelected = true; // A prim is only tainted if it's allowed to be edited by the person clicking it. if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) @@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes { if (part.LocalId == primLocalID) { - part.GetProperties(remoteClient); + part.SendPropertiesToClient(remoteClient); foundPrim = true; break; } -- cgit v1.1