From 254d3099f03dde79a4e689bcb99e4d67d91f6300 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 3 Apr 2009 10:40:14 +0000 Subject: * Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete. * Implements SOPObject.Say for MRM. (Note, not IObject yet) --- OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index df6672d..4c99873 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -84,6 +84,16 @@ namespace OpenSim.Region.Framework.Scenes SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, false); } + public void SimChat(string message, ChatTypeEnum type, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) + { + SimChat(Utils.StringToBytes(message), type, 0, fromPos, fromName, fromID, fromAgent); + } + + public void SimChat(string message, string fromName) + { + SimChat(message, ChatTypeEnum.Broadcast, Vector3.Zero, fromName, UUID.Zero, false); + } + /// /// /// -- cgit v1.1