From c94240ba5b0f3ca77abc42245b3f2c6d0af9a138 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 10 Nov 2012 05:43:57 +0000 Subject: Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects() --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index b23ddb4..ad40d6b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1909,8 +1909,19 @@ namespace OpenSim.Region.Framework.Scenes } } - public virtual void DeRezObjects(IClientAPI remoteClient, List localIDs, - UUID groupID, DeRezAction action, UUID destinationID) + /// + /// Derez one or more objects from the scene. + /// + /// + /// Won't actually remove the scene object in the case where the object is being copied to a user inventory. + /// + /// Client requesting derez + /// Local ids of root parts of objects to delete. + /// Not currently used. Here because the client passes this to us. + /// DeRezAction + /// User folder ID to place derezzed object + public virtual void DeRezObjects( + IClientAPI remoteClient, List localIDs, UUID groupID, DeRezAction action, UUID destinationID) { // First, see of we can perform the requested action and // build a list of eligible objects -- cgit v1.1