From 91fd9c467083a57e2898594ce3ae764aa0525bb5 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 5 Nov 2013 15:42:23 +0200 Subject: Refactored: use a single function to apply an object's folded permissions to its main permissions --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 65536db..9cc5cde 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -669,17 +669,13 @@ namespace OpenSim.Region.Framework.Scenes // a mask if (item.InvType == (int)InventoryType.Object) { - // Create a safe mask for the current perms - uint foldedPerms = (item.CurrentPermissions & 7) << 13; - foldedPerms |= permsMask; - bool isRootMod = (item.CurrentPermissions & (uint)PermissionMask.Modify) != 0 ? true : false; // Mask the owner perms to the folded perms - ownerPerms &= foldedPerms; - basePerms &= foldedPerms; + PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref ownerPerms); + PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref basePerms); // If the root was mod, let the mask reflect that // We also need to adjust the base here, because @@ -1209,9 +1205,16 @@ namespace OpenSim.Region.Framework.Scenes { agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); if (taskItem.InvType == (int)InventoryType.Object) - agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move)); + { + uint perms = taskItem.CurrentPermissions; + PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms); + agentItem.BasePermissions = perms | (uint)PermissionMask.Move; + agentItem.CurrentPermissions = agentItem.BasePermissions; + } else + { agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; + } agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; agentItem.NextPermissions = taskItem.NextPermissions; -- cgit v1.1