From 784f70f70405aa5b163865a01637fe6132dd1bc5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 17 May 2011 02:25:05 +0100 Subject: don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index e2420101..7b88f4f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1404,7 +1404,10 @@ namespace OpenSim.Region.Framework.Scenes if (item.AssetType == (int)AssetType.Link) { InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); - linkedItemFolderIdsToSend.Add(linkedItem.Folder); + + // Take care of genuinely broken links where the target doesn't exist + if (linkedItem != null) + linkedItemFolderIdsToSend.Add(linkedItem.Folder); } } -- cgit v1.1