From 5246dc33dcfc51b7ebb19b269159df3991029350 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 13 Aug 2009 14:10:12 -0700 Subject: Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index cd91e8c..a941a74 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes /// public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) { - InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); + InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); if (item != null) { @@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, UUID itemID, InventoryItemBase itemUpd) { - InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); + InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); if (item != null) { @@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes { Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); - InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemId)); + InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId)); if ((item != null) && (item.Owner == senderId)) { @@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) { //// Retrieve the folder from the sender - InventoryFolderBase folder = InventoryService.QueryFolder(new InventoryFolderBase(folderId)); + InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId)); if (null == folder) { m_log.ErrorFormat( @@ -558,7 +558,7 @@ namespace OpenSim.Region.Framework.Scenes if (item == null) { - item = InventoryService.QueryItem(new InventoryItemBase(oldItemID)); + item = InventoryService.GetItem(new InventoryItemBase(oldItemID)); if (item == null) { @@ -636,7 +636,7 @@ namespace OpenSim.Region.Framework.Scenes m_log.DebugFormat( "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); - InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); + InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); if (item != null) { @@ -1224,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes UUID copyID = UUID.Random(); if (itemID != UUID.Zero) { - InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); + InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); // Try library if (null == item) @@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Framework.Scenes if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory { - InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); + InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); // Try library // XXX clumsy, possibly should be one call @@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes if (DeRezAction.SaveToExistingUserInventoryItem == action) { item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); - item = InventoryService.QueryItem(item); + item = InventoryService.GetItem(item); //item = userInfo.RootFolder.FindItem( // objectGroup.RootPart.FromUserInventoryItemID); @@ -1834,7 +1834,7 @@ namespace OpenSim.Region.Framework.Scenes string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); - InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); + InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); if (item != null) { @@ -1984,7 +1984,7 @@ namespace OpenSim.Region.Framework.Scenes BypassRayCast, bRayEndIsIntersection,true,scale, false); // Rez object - InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); + InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); if (item != null) { -- cgit v1.1