From 2dc92e7de11086c7649d3ee0f8adc974efce6805 Mon Sep 17 00:00:00 2001 From: Aleric Inglewood Date: Sun, 4 Aug 2013 19:19:11 +0200 Subject: Preserve attachment point & position when attachment is rezzed in world Patch taken from http://opensimulator.org/mantis/view.php?id=4905 originally by Greg C. Fixed to apply to r/23314 commit ba9daf849e7c8db48e7c03e7cdedb77776b2052f (cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe) --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 69b5f43..4bebbe8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2230,6 +2230,13 @@ namespace OpenSim.Region.Framework.Scenes sourcePart.Inventory.RemoveInventoryItem(item.ItemID); } + + if (group.IsAttachment == false && group.RootPart.Shape.State != 0) + { + group.RootPart.AttachedPos = group.AbsolutePosition; + group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; + } + group.FromPartID = sourcePart.UUID; AddNewSceneObject(group, true, pos, rot, vel); -- cgit v1.1