From f1c30784ac767bf5f62e81748984b76d85d71f6a Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 15 Jan 2010 15:11:58 -0800 Subject: * General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too --- .../Hypergrid/HGSceneCommunicationService.cs | 387 --------------------- 1 file changed, 387 deletions(-) delete mode 100644 OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid') diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs deleted file mode 100644 index b27be80..0000000 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ /dev/null @@ -1,387 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Net; -using System.Reflection; -using System.Threading; -using log4net; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Client; -using OpenSim.Framework.Communications; -using OpenSim.Framework.Capabilities; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Services.Interfaces; -using GridRegion = OpenSim.Services.Interfaces.GridRegion; - -namespace OpenSim.Region.Framework.Scenes.Hypergrid -{ - public class HGSceneCommunicationService : SceneCommunicationService - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private IHyperlinkService m_hg; - IHyperlinkService HyperlinkService - { - get - { - if (m_hg == null) - m_hg = m_scene.RequestModuleInterface(); - return m_hg; - } - } - - public HGSceneCommunicationService() : base() - { - } - - - /// - /// Try to teleport an agent to a new region. - /// - /// - /// - /// - /// - /// - public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, - Vector3 lookAt, uint teleportFlags) - { - if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID)) - return; - - bool destRegionUp = true; - - IEventQueue eq = avatar.Scene.RequestModuleInterface(); - - // Reset animations; the viewer does that in teleports. - avatar.Animator.ResetAnimations(); - - if (regionHandle == m_regionInfo.RegionHandle) - { - // Teleport within the same region - if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) - { - Vector3 emergencyPos = new Vector3(128, 128, 128); - - m_log.WarnFormat( - "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", - position, avatar.Name, avatar.UUID, emergencyPos); - position = emergencyPos; - } - // TODO: Get proper AVG Height - float localAVHeight = 1.56f; - - float posZLimit = 22; - - if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) - { - posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y]; - } - - float newPosZ = posZLimit + localAVHeight; - if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) - { - position.Z = newPosZ; - } - - // Only send this if the event queue is null - if (eq == null) - avatar.ControllingClient.SendTeleportLocationStart(); - - - avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); - avatar.Teleport(position); - } - else - { - uint x = 0, y = 0; - Utils.LongToUInts(regionHandle, out x, out y); - GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); - - if (reg != null) - { - - uint newRegionX = (uint)(reg.RegionHandle >> 40); - uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); - uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); - uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); - - /// - /// Hypergrid mod start - /// - /// - bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null); - bool isHomeUser = true; - ulong realHandle = regionHandle; - isHomeUser = HyperlinkService.IsLocalUser(avatar.UUID); - realHandle = m_hg.FindRegionHandle(regionHandle); - m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); - /// - /// Hypergrid mod stop - /// - /// - - if (eq == null) - avatar.ControllingClient.SendTeleportLocationStart(); - - - // Let's do DNS resolution only once in this process, please! - // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, - // it's actually doing a lot of work. - IPEndPoint endPoint = reg.ExternalEndPoint; - if (endPoint.Address == null) - { - // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses. - destRegionUp = false; - } - - if (destRegionUp) - { - // Fixing a bug where teleporting while sitting results in the avatar ending up removed from - // both regions - if (avatar.ParentID != (uint)0) - avatar.StandUp(); - - if (!avatar.ValidateAttachments()) - { - avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); - return; - } - - // the avatar.Close below will clear the child region list. We need this below for (possibly) - // closing the child agents, so save it here (we need a copy as it is Clear()-ed). - //List childRegions = new List(avatar.GetKnownRegionList()); - // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport - // failure at this point (unlike a border crossing failure). So perhaps this can never fail - // once we reach here... - //avatar.Scene.RemoveCapsHandler(avatar.UUID); - - string capsPath = String.Empty; - AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo(); - agentCircuit.BaseFolder = UUID.Zero; - agentCircuit.InventoryFolder = UUID.Zero; - agentCircuit.startpos = position; - agentCircuit.child = true; - agentCircuit.Appearance = avatar.Appearance; - - if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) - { - // brand new agent, let's create a new caps seed - agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); - } - - string reason = String.Empty; - - if (!m_scene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason)) - { - avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}", - reason)); - return; - } - - // Let's close some agents - if (isHyperLink) // close them all except this one - { - List regions = new List(avatar.KnownChildRegionHandles); - regions.Remove(avatar.Scene.RegionInfo.RegionHandle); - SendCloseChildAgentConnections(avatar.UUID, regions); - } - else // close just a few - avatar.CloseChildAgents(newRegionX, newRegionY); - - if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) - { - capsPath - = "http://" - + reg.ExternalHostName - + ":" - + reg.HttpPort - + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); - - if (eq != null) - { - #region IP Translation for NAT - IClientIPEndpoint ipepClient; - if (avatar.ClientView.TryGet(out ipepClient)) - { - endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); - } - #endregion - - eq.EnableSimulator(realHandle, endPoint, avatar.UUID); - - // ES makes the client send a UseCircuitCode message to the destination, - // which triggers a bunch of things there. - // So let's wait - Thread.Sleep(2000); - - eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath); - } - else - { - avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint); - // TODO: make Event Queue disablable! - } - } - else - { - // child agent already there - agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle); - capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort - + "/CAPS/" + agentCircuit.CapsPath + "0000/"; - } - - //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, - // position, false); - - //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, - // position, false)) - //{ - // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); - // // We should close that agent we just created over at destination... - // List lst = new List(); - // lst.Add(realHandle); - // SendCloseChildAgentAsync(avatar.UUID, lst); - // return; - //} - - SetInTransit(avatar.UUID); - // Let's send a full update of the agent. This is a synchronous call. - AgentData agent = new AgentData(); - avatar.CopyTo(agent); - agent.Position = position; - agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + - "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionID.ToString() + "/release/"; - - m_scene.SimulationService.UpdateAgent(reg, agent); - - m_log.DebugFormat( - "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); - - - /// - /// Hypergrid mod: realHandle instead of reg.RegionHandle - /// - /// - if (eq != null) - { - eq.TeleportFinishEvent(realHandle, 13, endPoint, - 4, teleportFlags, capsPath, avatar.UUID); - } - else - { - avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4, - teleportFlags, capsPath); - } - /// - /// Hypergrid mod stop - /// - - - // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which - // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation - // that the client contacted the destination before we send the attachments and close things here. - if (!WaitForCallback(avatar.UUID)) - { - // Client never contacted destination. Let's restore everything back - avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination."); - - ResetFromTransit(avatar.UUID); - // Yikes! We should just have a ref to scene here. - avatar.Scene.InformClientOfNeighbours(avatar); - - // Finally, kill the agent we just created at the destination. - m_scene.SimulationService.CloseAgent(reg, avatar.UUID); - return; - } - - // Can't go back from here - if (KiPrimitive != null) - { - KiPrimitive(avatar.LocalId); - } - - avatar.MakeChildAgent(); - - // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it - avatar.CrossAttachmentsIntoNewRegion(reg, true); - - - // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone - /// - /// Hypergrid mod: extra check for isHyperLink - /// - if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) - { - Thread.Sleep(5000); - avatar.Close(); - CloseConnection(avatar.UUID); - } - // if (teleport success) // seems to be always success here - // the user may change their profile information in other region, - // so the userinfo in UserProfileCache is not reliable any more, delete it - if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink) - { - // REFACTORING PROBLEM!!!! - //m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); - m_log.DebugFormat( - "[HGSceneCommService]: User {0} is going to another region, profile cache removed", - avatar.UUID); - } - } - else - { - avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); - } - } - else - { - // TP to a place that doesn't exist (anymore) - // Inform the viewer about that - avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); - - // and set the map-tile to '(Offline)' - uint regX, regY; - Utils.LongToUInts(regionHandle, out regX, out regY); - - MapBlockData block = new MapBlockData(); - block.X = (ushort)(regX / Constants.RegionSize); - block.Y = (ushort)(regY / Constants.RegionSize); - block.Access = 254; // == not there - - List blocks = new List(); - blocks.Add(block); - avatar.ControllingClient.SendMapBlock(blocks, 0); - } - } - } - - } -} -- cgit v1.1