From 9b66108081a8c8cf79faaa6c541554091c40850e Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Fri, 6 Feb 2009 16:55:34 +0000 Subject: This changeset is the step 1 of 2 in refactoring OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! --- OpenSim/Region/Framework/Scenes/EventManager.cs | 981 ++++++++++++++++++++++++ 1 file changed, 981 insertions(+) create mode 100644 OpenSim/Region/Framework/Scenes/EventManager.cs (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs') diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs new file mode 100644 index 0000000..23e1278 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -0,0 +1,981 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Client; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using Caps = OpenSim.Framework.Communications.Capabilities.Caps; +using System.Collections.Generic; + +namespace OpenSim.Region.Framework.Scenes +{ + /// + /// A class for triggering remote scene events. + /// + public class EventManager + { + public delegate void OnFrameDelegate(); + + public event OnFrameDelegate OnFrame; + + public delegate void ClientMovement(ScenePresence client); + + public event ClientMovement OnClientMovement; + + public delegate void OnTerrainTickDelegate(); + + public event OnTerrainTickDelegate OnTerrainTick; + + public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); + + public event OnBackupDelegate OnBackup; + + public delegate void OnClientConnectCoreDelegate(IClientCore client); + + public event OnClientConnectCoreDelegate OnClientConnect; + + public delegate void OnNewClientDelegate(IClientAPI client); + + /// + /// Depreciated in favour of OnClientConnect. + /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces. + /// + public event OnNewClientDelegate OnNewClient; + + public delegate void OnNewPresenceDelegate(ScenePresence presence); + + public event OnNewPresenceDelegate OnNewPresence; + + public delegate void OnRemovePresenceDelegate(UUID agentId); + + public event OnRemovePresenceDelegate OnRemovePresence; + + public delegate void OnParcelPrimCountUpdateDelegate(); + + public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; + + public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); + + public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; + + public delegate void OnPluginConsoleDelegate(string[] args); + + public event OnPluginConsoleDelegate OnPluginConsole; + + public delegate void OnShutdownDelegate(); + + public event OnShutdownDelegate OnShutdown; + + public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); + public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient); + public delegate void ScriptResetDelegate(uint localID, UUID itemID); + + public delegate void OnPermissionErrorDelegate(UUID user, string reason); + + public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene); + + public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; + + public event ObjectGrabDelegate OnObjectGrab; + public event ObjectDeGrabDelegate OnObjectDeGrab; + public event ScriptResetDelegate OnScriptReset; + + public event OnPermissionErrorDelegate OnPermissionError; + + public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); + + public event NewRezScript OnRezScript; + + public delegate void RemoveScript(uint localID, UUID itemID); + + public event RemoveScript OnRemoveScript; + + public delegate void StartScript(uint localID, UUID itemID); + + public event StartScript OnStartScript; + + public delegate void StopScript(uint localID, UUID itemID); + + public event StopScript OnStopScript; + + public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); + + public event SceneGroupMoved OnSceneGroupMove; + + public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); + + public event SceneGroupGrabed OnSceneGroupGrab; + + public delegate void LandObjectAdded(ILandObject newParcel); + + public event LandObjectAdded OnLandObjectAdded; + + public delegate void LandObjectRemoved(UUID globalID); + + public event LandObjectRemoved OnLandObjectRemoved; + + public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); + + public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; + + public delegate void SignificantClientMovement(IClientAPI remote_client); + + public event SignificantClientMovement OnSignificantClientMovement; + + public delegate void IncomingInstantMessage(GridInstantMessage message); + + public event IncomingInstantMessage OnIncomingInstantMessage; + + public event IncomingInstantMessage OnUnhandledInstantMessage; + + public delegate void ClientClosed(UUID clientID); + + public event ClientClosed OnClientClosed; + + public delegate void ScriptChangedEvent(uint localID, uint change); + + public event ScriptChangedEvent OnScriptChangedEvent; + + public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); + + public event ScriptControlEvent OnScriptControlEvent; + + public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); + + public event ScriptAtTargetEvent OnScriptAtTargetEvent; + + public delegate void ScriptNotAtTargetEvent(uint localID); + + public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; + + public delegate void ScriptColliding(uint localID, ColliderArgs colliders); + + public event ScriptColliding OnScriptColliderStart; + public event ScriptColliding OnScriptColliding; + public event ScriptColliding OnScriptCollidingEnd; + + public delegate void OnMakeChildAgentDelegate(ScenePresence presence); + public event OnMakeChildAgentDelegate OnMakeChildAgent; + + public delegate void OnMakeRootAgentDelegate(ScenePresence presence); + public event OnMakeRootAgentDelegate OnMakeRootAgent; + + public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); + + public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; + + public delegate void RequestChangeWaterHeight(float height); + + public event RequestChangeWaterHeight OnRequestChangeWaterHeight; + + public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); + + public event AvatarKillData OnAvatarKilled; + + public delegate void ScriptTimerEvent(uint localID, double timerinterval); + + public event ScriptTimerEvent OnScriptTimerEvent; + + public delegate void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); + public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); + + public event EstateToolsTimeUpdate OnEstateToolsTimeUpdate; + + public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); + public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; + + public delegate void NoticeNoLandDataFromStorage(); + public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage; + + public delegate void IncomingLandDataFromStorage(List data); + public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage; + + public delegate void SetAllowForcefulBan(bool allow); + public event SetAllowForcefulBan OnSetAllowForcefulBan; + + public delegate void RequestParcelPrimCountUpdate(); + public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; + + public delegate void ParcelPrimCountTainted(); + public event ParcelPrimCountTainted OnParcelPrimCountTainted; + public event GetScriptRunning OnGetScriptRunning; + + /// + /// RegisterCapsEvent is called by Scene after the Caps object + /// has been instantiated and before it is return to the + /// client and provides region modules to add their caps. + /// + public delegate void RegisterCapsEvent(UUID agentID, Caps caps); + public event RegisterCapsEvent OnRegisterCaps; + + /// + /// DeregisterCapsEvent is called by Scene when the caps + /// handler for an agent are removed. + /// + public delegate void DeregisterCapsEvent(UUID agentID, Caps caps); + public event DeregisterCapsEvent OnDeregisterCaps; + + /// + /// ChatFromWorldEvent is called via Scene when a chat message + /// from world comes in. + /// + public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat); + public event ChatFromWorldEvent OnChatFromWorld; + + /// + /// ChatFromClientEvent is triggered via ChatModule (or + /// substitutes thereof) when a chat message + /// from the client comes in. + /// + public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat); + public event ChatFromClientEvent OnChatFromClient; + + /// + /// ChatBroadcastEvent is called via Scene when a broadcast chat message + /// from world comes in + /// + public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat); + public event ChatBroadcastEvent OnChatBroadcast; + + public delegate float SunLindenHour(); + public event SunLindenHour OnGetSunLindenHour; + + /// + /// Called when oar file has finished loading, although + /// the scripts may not have started yet + /// Message is non empty string if there were problems loading the oar file + /// + public delegate void OarFileLoaded(string message); + public event OarFileLoaded OnOarFileLoaded; + + /// + /// Called when an oar file has finished saving + /// Message is non empty string if there were problems saving the oar file + /// + public delegate void OarFileSaved(string message); + public event OarFileSaved OnOarFileSaved; + + /// + /// Called when the script compile queue becomes empty + /// Returns the number of scripts which failed to start + /// + public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message); + public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue; + + public class MoneyTransferArgs : EventArgs + { + public UUID sender; + public UUID receiver; + + // Always false. The SL protocol sucks. + public bool authenticated = false; + + public int amount; + public int transactiontype; + public string description; + + public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription) + { + sender = asender; + receiver = areceiver; + amount = aamount; + transactiontype = atransactiontype; + description = adescription; + } + } + + public class LandBuyArgs : EventArgs + { + public UUID agentId = UUID.Zero; + + public UUID groupId = UUID.Zero; + + public UUID parcelOwnerID = UUID.Zero; + + public bool final = false; + public bool groupOwned = false; + public bool removeContribution = false; + public int parcelLocalID = 0; + public int parcelArea = 0; + public int parcelPrice = 0; + public bool authenticated = false; + public bool landValidated = false; + public bool economyValidated = false; + public int transactionID = 0; + public int amountDebited = 0; + + public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned, + bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, + bool pauthenticated) + { + agentId = pagentId; + groupId = pgroupId; + final = pfinal; + groupOwned = pgroupOwned; + removeContribution = premoveContribution; + parcelLocalID = pparcelLocalID; + parcelArea = pparcelArea; + parcelPrice = pparcelPrice; + authenticated = pauthenticated; + } + } + + public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); + + public delegate void LandBuy(Object sender, LandBuyArgs e); + + public event MoneyTransferEvent OnMoneyTransfer; + public event LandBuy OnLandBuy; + public event LandBuy OnValidateLandBuy; + + /* Designated Event Deletage Instances */ + + private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent; + private ScriptAtTargetEvent handlerScriptAtTargetEvent = null; + private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null; + private ClientMovement handlerClientMovement = null; //OnClientMovement; + private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError; + private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole; + private OnFrameDelegate handlerFrame = null; //OnFrame; + private OnNewClientDelegate handlerNewClient = null; //OnNewClient; + private OnClientConnectCoreDelegate handlerClientConnect = null; //OnClientConnect + private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence; + private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence; + private OnBackupDelegate handlerBackup = null; //OnBackup; + private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate; + private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer; + private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd; + private OnShutdownDelegate handlerShutdown = null; //OnShutdown; + private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab; + private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab; + private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset + private NewRezScript handlerRezScript = null; //OnRezScript; + private RemoveScript handlerRemoveScript = null; //OnRemoveScript; + private StartScript handlerStartScript = null; //OnStartScript; + private StopScript handlerStopScript = null; //OnStopScript; + private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove; + private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab; + private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; + private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved; + private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel; + private IncomingInstantMessage handlerIncomingInstantMessage = null; //OnIncomingInstantMessage; + private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; + private ClientClosed handlerClientClosed = null; //OnClientClosed; + private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; + private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; + private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; + private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; + private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps; + private ChatFromWorldEvent handlerChatFromWorld = null; // OnChatFromWorld; + private ChatFromClientEvent handlerChatFromClient = null; // OnChatFromClient; + private ChatBroadcastEvent handlerChatBroadcast = null; // OnChatBroadcast; + private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null; + private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight + private ScriptControlEvent handlerScriptControlEvent = null; + private SignificantClientMovement handlerSignificantClientMovement = null; + + private LandBuy handlerLandBuy = null; + private LandBuy handlerValidateLandBuy = null; + private AvatarKillData handlerAvatarKill = null; + + private NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = null; + private IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = null; + private SetAllowForcefulBan handlerSetAllowForcefulBan = null; + private RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = null; + private ParcelPrimCountTainted handlerParcelPrimCountTainted = null; + private ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = null; + private ScriptTimerEvent handlerScriptTimerEvent = null; + private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null; + + private ScriptColliding handlerCollidingStart = null; + private ScriptColliding handlerColliding = null; + private ScriptColliding handlerCollidingEnd = null; + private GetScriptRunning handlerGetScriptRunning = null; + + private SunLindenHour handlerSunGetLindenHour = null; + private OnSetRootAgentSceneDelegate handlerSetRootAgentScene = null; + + private OarFileLoaded handlerOarFileLoaded = null; + private OarFileSaved handlerOarFileSaved = null; + + private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; + + public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) + { + handlerGetScriptRunning = OnGetScriptRunning; + if (handlerGetScriptRunning != null) + handlerGetScriptRunning(controllingClient, objectID, itemID); + } + + public void TriggerOnScriptChangedEvent(uint localID, uint change) + { + handlerScriptChangedEvent = OnScriptChangedEvent; + if (handlerScriptChangedEvent != null) + handlerScriptChangedEvent(localID, change); + } + + public void TriggerOnClientMovement(ScenePresence avatar) + { + handlerClientMovement = OnClientMovement; + if (handlerClientMovement != null) + handlerClientMovement(avatar); + } + + public void TriggerPermissionError(UUID user, string reason) + { + handlerPermissionError = OnPermissionError; + if (handlerPermissionError != null) + handlerPermissionError(user, reason); + } + + public void TriggerOnPluginConsole(string[] args) + { + handlerPluginConsole = OnPluginConsole; + if (handlerPluginConsole != null) + handlerPluginConsole(args); + } + + public void TriggerOnFrame() + { + handlerFrame = OnFrame; + if (handlerFrame != null) + { + handlerFrame(); + } + } + + public void TriggerOnNewClient(IClientAPI client) + { + handlerNewClient = OnNewClient; + if (handlerNewClient != null) + handlerNewClient(client); + + if (client is IClientCore) + { + handlerClientConnect = OnClientConnect; + handlerClientConnect((IClientCore) client); + } + } + + public void TriggerOnNewPresence(ScenePresence presence) + { + handlerNewPresence = OnNewPresence; + if (handlerNewPresence != null) + handlerNewPresence(presence); + } + + public void TriggerOnRemovePresence(UUID agentId) + { + handlerRemovePresence = OnRemovePresence; + if (handlerRemovePresence != null) + { + handlerRemovePresence(agentId); + } + } + + public void TriggerOnBackup(IRegionDataStore dstore) + { + handlerBackup = OnBackup; + if (handlerBackup != null) + { + handlerBackup(dstore, false); + } + } + + public void TriggerParcelPrimCountUpdate() + { + handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate; + if (handlerParcelPrimCountUpdate != null) + { + handlerParcelPrimCountUpdate(); + } + } + + public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) + { + handlerMoneyTransfer = OnMoneyTransfer; + if (handlerMoneyTransfer != null) + { + handlerMoneyTransfer(sender, e); + } + } + + public void TriggerTerrainTick() + { + handlerTerrainTick = OnTerrainTick; + if (handlerTerrainTick != null) + { + handlerTerrainTick(); + } + } + + public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) + { + handlerParcelPrimCountAdd = OnParcelPrimCountAdd; + if (handlerParcelPrimCountAdd != null) + { + handlerParcelPrimCountAdd(obj); + } + } + + public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) + { + handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; + if (handlerObjectBeingRemovedFromScene != null) + { + handlerObjectBeingRemovedFromScene(obj); + } + } + + public void TriggerShutdown() + { + handlerShutdown = OnShutdown; + if (handlerShutdown != null) + handlerShutdown(); + } + + public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) + { + handlerObjectGrab = OnObjectGrab; + if (handlerObjectGrab != null) + { + handlerObjectGrab(localID, originalID, offsetPos, remoteClient, surfaceArgs); + } + } + + public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient) + { + handlerObjectDeGrab = OnObjectDeGrab; + if (handlerObjectDeGrab != null) + { + handlerObjectDeGrab(localID, originalID, remoteClient); + } + } + + public void TriggerScriptReset(uint localID, UUID itemID) + { + handlerScriptReset = OnScriptReset; + if (handlerScriptReset != null) + { + handlerScriptReset(localID, itemID); + } + } + + public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) + { + handlerRezScript = OnRezScript; + if (handlerRezScript != null) + { + handlerRezScript(localID, itemID, script, startParam, + postOnRez, engine, stateSource); + } + } + + public void TriggerStartScript(uint localID, UUID itemID) + { + handlerStartScript = OnStartScript; + if (handlerStartScript != null) + { + handlerStartScript(localID, itemID); + } + } + + public void TriggerStopScript(uint localID, UUID itemID) + { + handlerStopScript = OnStopScript; + if (handlerStopScript != null) + { + handlerStopScript(localID, itemID); + } + } + + public void TriggerRemoveScript(uint localID, UUID itemID) + { + handlerRemoveScript = OnRemoveScript; + if (handlerRemoveScript != null) + { + handlerRemoveScript(localID, itemID); + } + } + + public bool TriggerGroupMove(UUID groupID, Vector3 delta) + { + handlerSceneGroupMove = OnSceneGroupMove; + + if (handlerSceneGroupMove != null) + { + return handlerSceneGroupMove(groupID, delta); + } + return true; + } + + public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID) + { + handlerSceneGroupGrab = OnSceneGroupGrab; + if (handlerSceneGroupGrab != null) + { + handlerSceneGroupGrab(groupID, offset, userID); + } + } + + public void TriggerLandObjectAdded(ILandObject newParcel) + { + handlerLandObjectAdded = OnLandObjectAdded; + + if (handlerLandObjectAdded != null) + { + handlerLandObjectAdded(newParcel); + } + } + + public void TriggerLandObjectRemoved(UUID globalID) + { + handlerLandObjectRemoved = OnLandObjectRemoved; + if (handlerLandObjectRemoved != null) + { + handlerLandObjectRemoved(globalID); + } + } + + public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) + { + //triggerLandObjectRemoved(localParcelID); + + TriggerLandObjectAdded(newParcel); + } + + public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) + { + handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; + + if (handlerAvatarEnteringNewParcel != null) + { + handlerAvatarEnteringNewParcel(avatar, localLandID, regionID); + } + } + + public void TriggerIncomingInstantMessage(GridInstantMessage message) + { + handlerIncomingInstantMessage = OnIncomingInstantMessage; + if (handlerIncomingInstantMessage != null) + { + handlerIncomingInstantMessage(message); + } + } + + public void TriggerUnhandledInstantMessage(GridInstantMessage message) + { + handlerUnhandledInstantMessage = OnUnhandledInstantMessage; + if (handlerUnhandledInstantMessage != null) + { + handlerUnhandledInstantMessage(message); + } + } + + public void TriggerClientClosed(UUID ClientID) + { + handlerClientClosed = OnClientClosed; + if (handlerClientClosed != null) + { + handlerClientClosed(ClientID); + } + } + + public void TriggerOnMakeChildAgent(ScenePresence presence) + { + handlerMakeChildAgent = OnMakeChildAgent; + if (handlerMakeChildAgent != null) + { + handlerMakeChildAgent(presence); + } + } + + public void TriggerOnMakeRootAgent(ScenePresence presence) + { + handlerMakeRootAgent = OnMakeRootAgent; + if (handlerMakeRootAgent != null) + { + handlerMakeRootAgent(presence); + } + } + + public void TriggerOnRegisterCaps(UUID agentID, Caps caps) + { + handlerRegisterCaps = OnRegisterCaps; + if (handlerRegisterCaps != null) + { + handlerRegisterCaps(agentID, caps); + } + } + + public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) + { + handlerDeregisterCaps = OnDeregisterCaps; + if (handlerDeregisterCaps != null) + { + handlerDeregisterCaps(agentID, caps); + } + } + + public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) + { + handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; + if (handlerNewInventoryItemUpdateComplete != null) + { + handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); + } + } + + public void TriggerLandBuy(Object sender, LandBuyArgs e) + { + handlerLandBuy = OnLandBuy; + if (handlerLandBuy != null) + { + handlerLandBuy(sender, e); + } + } + + public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) + { + handlerValidateLandBuy = OnValidateLandBuy; + if (handlerValidateLandBuy != null) + { + handlerValidateLandBuy(sender, e); + } + } + + public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) + { + handlerScriptAtTargetEvent = OnScriptAtTargetEvent; + if (handlerScriptAtTargetEvent != null) + { + handlerScriptAtTargetEvent(localID, handle, targetpos, currentpos); + } + } + + public void TriggerNotAtTargetEvent(uint localID) + { + handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent; + if (handlerScriptNotAtTargetEvent != null) + { + handlerScriptNotAtTargetEvent(localID); + } + } + + public void TriggerRequestChangeWaterHeight(float height) + { + handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; + if (handlerRequestChangeWaterHeight != null) + { + handlerRequestChangeWaterHeight(height); + } + } + + public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) + { + handlerAvatarKill = OnAvatarKilled; + if (handlerAvatarKill != null) + { + handlerAvatarKill(KillerObjectLocalID, DeadAvatar); + } + } + + public void TriggerSignificantClientMovement(IClientAPI client) + { + handlerSignificantClientMovement = OnSignificantClientMovement; + if (handlerSignificantClientMovement != null) + { + handlerSignificantClientMovement(client); + } + } + + public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) + { + handlerChatFromWorld = OnChatFromWorld; + if (handlerChatFromWorld != null) + { + handlerChatFromWorld(sender, chat); + } + } + + public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) + { + handlerChatFromClient = OnChatFromClient; + if (handlerChatFromClient != null) + { + handlerChatFromClient(sender, chat); + } + } + + public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) + { + handlerChatBroadcast = OnChatBroadcast; + if (handlerChatBroadcast != null) + { + handlerChatBroadcast(sender, chat); + } + } + + internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) + { + handlerScriptControlEvent = OnScriptControlEvent; + if (handlerScriptControlEvent != null) + { + handlerScriptControlEvent(p, scriptUUID, avatarID, held, _changed); + } + } + + public void TriggerNoticeNoLandDataFromStorage() + { + handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage; + if (handlerNoticeNoLandDataFromStorage != null) + { + handlerNoticeNoLandDataFromStorage(); + + } + } + + public void TriggerIncomingLandDataFromStorage(List landData) + { + handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage; + if (handlerIncomingLandDataFromStorage != null) + { + handlerIncomingLandDataFromStorage(landData); + + } + } + + public void TriggerSetAllowForcefulBan(bool allow) + { + handlerSetAllowForcefulBan = OnSetAllowForcefulBan; + if (handlerSetAllowForcefulBan != null) + { + handlerSetAllowForcefulBan(allow); + + } + } + + public void TriggerRequestParcelPrimCountUpdate() + { + handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate; + if (handlerRequestParcelPrimCountUpdate != null) + { + handlerRequestParcelPrimCountUpdate(); + } + } + + public void TriggerParcelPrimCountTainted() + { + handlerParcelPrimCountTainted = OnParcelPrimCountTainted; + if (handlerParcelPrimCountTainted != null) + { + handlerParcelPrimCountTainted(); + } + } + + // this lets us keep track of nasty script events like timer, etc. + public void TriggerTimerEvent(uint objLocalID, double Interval) + { + handlerScriptTimerEvent = OnScriptTimerEvent; + if (handlerScriptTimerEvent != null) + { + handlerScriptTimerEvent(objLocalID, Interval); + } + } + + public void TriggerEstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) + { + handlerEstateToolsTimeUpdate = OnEstateToolsTimeUpdate; + if (handlerEstateToolsTimeUpdate != null) + { + handlerEstateToolsTimeUpdate(regionHandle, FixedTime, useEstateTime, LindenHour); + } + } + + public float GetSunLindenHour() + { + handlerSunGetLindenHour = OnGetSunLindenHour; + if (handlerSunGetLindenHour != null) + { + return handlerSunGetLindenHour(); + } + return 6; + } + + public void TriggerOarFileLoaded(string message) + { + handlerOarFileLoaded = OnOarFileLoaded; + if (handlerOarFileLoaded != null) + handlerOarFileLoaded(message); + } + + public void TriggerOarFileSaved(string message) + { + handlerOarFileSaved = OnOarFileSaved; + if (handlerOarFileSaved != null) + handlerOarFileSaved(message); + } + + public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) + { + handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue; + if (handlerEmptyScriptCompileQueue != null) + handlerEmptyScriptCompileQueue(numScriptsFailed, message); + } + + public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) + { + handlerCollidingStart = OnScriptColliderStart; + if (handlerCollidingStart != null) + handlerCollidingStart(localId, colliders); + } + + public void TriggerScriptColliding(uint localId, ColliderArgs colliders) + { + handlerColliding = OnScriptColliding; + if (handlerColliding != null) + handlerColliding(localId, colliders); + } + + public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) + { + handlerCollidingEnd = OnScriptCollidingEnd; + if (handlerCollidingEnd != null) + handlerCollidingEnd(localId, colliders); + } + + public void TriggerSetRootAgentScene(UUID agentID, Scene scene) + { + handlerSetRootAgentScene = OnSetRootAgentScene; + if (handlerSetRootAgentScene != null) + handlerSetRootAgentScene(agentID, scene); + } + } +} -- cgit v1.1