From 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 16 Sep 2009 15:45:40 -0700 Subject: * Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity --- OpenSim/Region/Framework/Scenes/EntityBase.cs | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/EntityBase.cs') diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 00c99c5..3ef4144 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs @@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes set { m_velocity = value; } } - protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); + protected Quaternion m_rotation; public virtual Quaternion Rotation { @@ -102,6 +102,14 @@ namespace OpenSim.Region.Framework.Scenes set { m_rotation = value; } } + protected Vector3 m_scale; + + public virtual Vector3 Scale + { + get { return m_scale; } + set { m_scale = value; } + } + protected uint m_localId; public virtual uint LocalId @@ -115,13 +123,9 @@ namespace OpenSim.Region.Framework.Scenes /// public EntityBase() { - m_uuid = UUID.Zero; - - m_pos = Vector3.Zero; - m_velocity = Vector3.Zero; - Rotation = Quaternion.Identity; + m_rotation = Quaternion.Identity; + m_scale = Vector3.One; m_name = "(basic entity)"; - m_rotationalvelocity = Vector3.Zero; } /// -- cgit v1.1 From 606e831ff5337fb5e94dcebf9d6852bd4c434d4b Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 1 Oct 2009 09:38:36 +0900 Subject: Formatting cleanup. --- OpenSim/Region/Framework/Scenes/EntityBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/EntityBase.cs') diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 00c99c5..c2ec6a5 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs @@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes public abstract void UpdateMovement(); /// - /// Performs any updates that need to be done at each frame, as opposed to immediately. + /// Performs any updates that need to be done at each frame, as opposed to immediately. /// These included scheduled updates and updates that occur due to physics processing. /// public abstract void Update(); -- cgit v1.1