From 559e6e52f537c1f897ab166ce2e7790631fb82e3 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 6 Nov 2011 20:43:49 +0000 Subject: Make the AsyncSceneObjectDeleter send a list of kills. This will make large marquee-selected deletions of single prims or small link sets nearly instantaneous --- OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs') diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 0ac3899..5dfd3e0 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs @@ -104,8 +104,14 @@ namespace OpenSim.Region.Framework.Scenes // better than losing the object for now. if (permissionToDelete) { + List killIDs = new List(); + foreach (SceneObjectGroup g in objectGroups) - g.DeleteGroupFromScene(false); + { killIDs.Add(g.LocalId); + g.DeleteGroupFromScene(true); + } + + m_scene.SendKillObject(killIDs); } } -- cgit v1.1