From 2db0ac74c72f18d1bceb15b8a368777e42b366c0 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 7 Oct 2010 01:13:17 +0200 Subject: Implement taking of coalesced objects. WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not. --- OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs') diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 64567db..8feb022 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs @@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes x = m_inventoryDeletes.Dequeue(); m_log.DebugFormat( - "[ASYNC DELETER]: Sending object to user's inventory, {0} item(s) remaining.", left); + "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count); try { @@ -177,4 +177,4 @@ namespace OpenSim.Region.Framework.Scenes return false; } } -} \ No newline at end of file +} -- cgit v1.1