From a642968fd548e7bb7f3e47e937e209526226d0c0 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Wed, 25 Nov 2009 04:00:52 -0500 Subject: * Reverting last commit.. because it just made it worse. --- OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 6 ------ 1 file changed, 6 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Animation') diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index da1104a..2e4c260 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -200,10 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation else if (move.Z < 0f) { if (actor != null && actor.IsColliding) - { - //Console.WriteLine("LAND"); return "LAND"; - } else return "HOVER_DOWN"; } @@ -252,10 +249,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; if (landElapsed <= FALL_DELAY) - { - m_animTickFall = 0; return "LAND"; - } } m_animTickFall = 0; -- cgit v1.1