From 9f5c2acd128828d220bf7e47bd4fe13d7a2a910b Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 23 Nov 2009 11:26:06 +0900 Subject: Formatting cleanup. --- .../Scenes/Animation/ScenePresenceAnimator.cs | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Animation') diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index cbe4118..2e4c260 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -39,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation /// Handle all animation duties for a scene presence /// public class ScenePresenceAnimator - { + { public AnimationSet Animations { get { return m_animations; } @@ -53,19 +53,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation { get { return m_movementAnimation; } } - protected string m_movementAnimation = "DEFAULT"; + protected string m_movementAnimation = "DEFAULT"; private int m_animTickFall; - private int m_animTickJump; + private int m_animTickJump; /// /// The scene presence that this animator applies to /// - protected ScenePresence m_scenePresence; + protected ScenePresence m_scenePresence; public ScenePresenceAnimator(ScenePresence sp) { - m_scenePresence = sp; + m_scenePresence = sp; } public void AddAnimation(UUID animID, UUID objectID) @@ -110,11 +110,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation return; RemoveAnimation(animID); - } + } public void ResetAnimations() { - m_animations.Clear(); + m_animations.Clear(); } /// @@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero)) { // 16384 is CHANGED_ANIMATION - m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); + m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); SendAnimPack(); } } @@ -305,7 +305,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation #endregion Ground Movement return m_movementAnimation; - } + } /// /// Update the movement animation of this avatar according to its current state @@ -391,7 +391,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation m_scenePresence.Scene.AssetService.Store(Animasset); AddAnimation(Animasset.FullID, m_scenePresence.UUID); return anim; - } + } /// /// @@ -443,6 +443,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); SendAnimPack(animIDs, sequenceNums, objectIDs); - } + } } } \ No newline at end of file -- cgit v1.1