From 2af7205813b2171b5da92c4e17e9a575ac049087 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 30 Sep 2014 00:13:52 +0100 Subject: keep same animation if in transit --- OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Animation') diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 6003e92..1017c1d 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -282,6 +282,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation const int JUMP_PERIOD = 800; #region Inputs + if (m_scenePresence.IsInTransit) + return CurrentMovementAnimation; + if (m_scenePresence.SitGround) { currentControlState = motionControlStates.sitted; -- cgit v1.1