From 74256c0cc47870f6057b64ce117479af79f02ab0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 18 Jan 2013 22:57:09 +0000 Subject: Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach. --- .../Framework/Scenes/Animation/ScenePresenceAnimator.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs') diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 5b16b67..3657dc4 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -109,14 +109,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation AddAnimation(animID, objectID); } - public void RemoveAnimation(UUID animID) + /// + /// Remove the specified animation + /// + /// + /// + /// If true, then the default animation can be entirely removed. + /// If false, then removing the default animation will reset it to the simulator default (currently STAND). + /// + public void RemoveAnimation(UUID animID, bool allowNoDefault) { if (m_scenePresence.IsChildAgent) return; // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name); - if (m_animations.Remove(animID)) + if (m_animations.Remove(animID, allowNoDefault)) SendAnimPack(); } @@ -132,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation if (animID == UUID.Zero) return; - RemoveAnimation(animID); + RemoveAnimation(animID, true); } public void ResetAnimations() -- cgit v1.1