From 30e816bfa2fe3145a43723dfea6c4765551f5e04 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Aug 2011 02:04:38 +0100 Subject: Implement move to/autopilot for z axis movement as well. This is jerky (an artifact of the way it's being done, I think), but it's better than on implementation. --- OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs') diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 4865481..1334230 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -295,7 +295,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation if (move.X != 0f || move.Y != 0f) { // Walking / crouchwalking / running - if (move.Z < 0f) + if (move.Z < 0) return "CROUCHWALK"; else if (m_scenePresence.SetAlwaysRun) return "RUN"; @@ -305,7 +305,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation else { // Not walking - if (move.Z < 0f) + if (move.Z < 0) return "CROUCH"; else return "STAND"; -- cgit v1.1