From c201b54b8524033310c59fe353616e84616a542e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 5 Jan 2012 19:40:54 +0000
Subject: Improve "app rebake" command to return a better message if no
uploaded texture ids were available for the rebake request
---
OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 04df9c3..39a760c 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -82,7 +82,10 @@ namespace OpenSim.Region.Framework.Interfaces
/// If true, only request a rebake for the textures that are missing.
/// If false then we request a rebake of all textures for which we already have references.
///
- void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
+ ///
+ /// Number of rebake requests made. This will depend upon whether we've previously received texture IDs.
+ ///
+ int RequestRebake(IScenePresence sp, bool missingTexturesOnly);
void QueueAppearanceSend(UUID agentid);
void QueueAppearanceSave(UUID agentid);
--
cgit v1.1
From 5ea9740f1b2cc98601cfb15c19e190471c4c42ed Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 5 Jan 2012 22:40:49 +0000
Subject: Add a "j2k decode" region console command that allows a manual
request for a JPEG2000 decode of an asset
For debugging purposes.
---
OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
index 856eb11..0964276 100644
--- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
@@ -35,6 +35,13 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IJ2KDecoder
{
void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
- void Decode(UUID assetID, byte[] j2kData);
+
+ ///
+ /// Provides a synchronous decode so that caller can be assured that this executes before the next line
+ ///
+ ///
+ ///
+ /// true if decode was successful. false otherwise.
+ bool Decode(UUID assetID, byte[] j2kData);
}
}
--
cgit v1.1
From b86e7715a8d8f081fa9452d92a9d8f6d52867a12 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 5 Jan 2012 22:54:33 +0000
Subject: Improve "j2k decode" command to tell us how many layers and
components were decoded, instead of just success/failure
---
OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | 10 ++++++++++
1 file changed, 10 insertions(+)
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
index 0964276..46d03b3 100644
--- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
@@ -43,5 +43,15 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// true if decode was successful. false otherwise.
bool Decode(UUID assetID, byte[] j2kData);
+
+ ///
+ /// Provides a synchronous decode so that caller can be assured that this executes before the next line
+ ///
+ ///
+ ///
+ /// layer data
+ /// number of components
+ /// true if decode was successful. false otherwise.
+ bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components);
}
}
--
cgit v1.1