From e5ff7f389bcaa17634d8d93d1ffdcca36339dfeb Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 14 Nov 2011 20:31:16 +0000
Subject: Improved method doc for AddFriend() - it actually does set up a
two-way relationship.
Rename IFriendsModule.AddFriend() to AddFriendship()
---
OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index 8143164..fdede34 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -34,18 +34,15 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IFriendsModule
{
///
- /// Add a friend for the given user.
+ /// Add a friendship between two users.
///
///
- /// This is a one-way friendship. To make a two way friendship you will need to call this again with the
- /// client and friend reversed.
- ///
/// Ultimately, it would be more useful to take in a user account here rather than having to have a user
/// present in the scene.
///
///
///
- void AddFriend(IClientAPI client, UUID friendID);
+ void AddFriendship(IClientAPI client, UUID friendID);
uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
bool SendFriendsOnlineIfNeeded(IClientAPI client);
--
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