From c92654fb43f303da8e1623f9fff8a404aad72374 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 28 Mar 2013 23:57:35 +0000 Subject: Stop attempts to update/add existing attachments in user inventory when teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory. --- OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 156a09d..d9901bd 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -80,14 +80,16 @@ namespace OpenSim.Region.Framework.Interfaces void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); /// - /// Attach an object to an avatar + /// Attach an object to an avatar. /// /// /// /// /// + /// If true then add object to user inventory + /// Append to attachment point rather than replace. /// true if the object was successfully attached, false otherwise - bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp, bool append); + bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool addToInventory, bool append); /// /// Rez an attachment from user inventory and change inventory status to match. -- cgit v1.1