From c6ec573d105b52f65e02077e8603a9b586884ecd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 6 Sep 2011 00:36:38 +0100 Subject: Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false --- OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index dd11ded..73d15a5 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -88,20 +88,6 @@ namespace OpenSim.Region.Framework.Interfaces ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); /// - /// Rez an attachment from user inventory - /// - /// - /// - /// - /// - /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not. - /// False is required so that we don't attempt to update information when a user enters a scene with the - /// attachment already correctly set up in inventory. - /// The uuid of the scene object that was attached. Null if the scene object could not be found - ISceneEntity RezSingleAttachmentFromInventory( - IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); - - /// /// Rez multiple attachments from a user's inventory /// /// -- cgit v1.1