From b9f5cd75bc9b46b067d151a1a13d4e95cc98cedb Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 12 Mar 2010 22:39:15 +0000
Subject: refactor: move client invoked AttachObject from SceneGraph to
AttachmentsModule
---
.../Region/Framework/Interfaces/IAttachmentsModule.cs | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 6cf2a2e..21c1056 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -35,17 +35,28 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IAttachmentsModule
{
///
+ /// Attach an object to an avatar from the world.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void AttachObject(
+ IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
+
+ ///
/// Attach an object to an avatar.
///
///
///
///
///
- ///
+ ///
///
- /// true if the object was successfully attached, false otherwise
+ /// true if the object was successfully attached, false otherwise
bool AttachObject(
- IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
+ IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
///
/// Update the user inventory to the attachment of an item
--
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