From ae2174d8f526b225c3cccf551f1a9f01d6569203 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 29 Jan 2010 18:11:53 +0000 Subject: Add method to get all items with the same name from a particular prim Extend load oar test to check loading of a sound item --- OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index eeb5102..fa9bf19 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -71,7 +71,8 @@ namespace OpenSim.Region.Framework.Interfaces /// /// Start all the scripts contained in this entity's inventory /// - void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); + void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); + ArrayList GetScriptErrors(UUID itemID); /// @@ -143,6 +144,16 @@ namespace OpenSim.Region.Framework.Interfaces TaskInventoryItem GetInventoryItem(UUID itemId); /// + /// Get inventory items by name. + /// + /// + /// + /// A list of inventory items with that name. + /// If no inventory item has that name then an empty list is returned. + /// + IList GetInventoryItems(string name); + + /// /// Update an existing inventory item. /// /// The updated item. An item with the same id must already exist -- cgit v1.1