From ec637e2b8c089efc16bbb9faae0a1e3cf939db41 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 31 Mar 2010 04:20:20 +0100
Subject: Committing the LightShare code, which was developed by TomMeta of
Meta7. This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
---
OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
index 78bd622..3e8e196 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
@@ -103,6 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces
void StoreRegionSettings(RegionSettings rs);
RegionSettings LoadRegionSettings(UUID regionUUID);
+ RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
+ void StoreRegionWindlightSettings(RegionLightShareData wl);
void Shutdown();
}
--
cgit v1.1
From 938905df1e04ca5ff2f09bb29b955ba7386daea4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 1 Apr 2010 22:45:01 +0100
Subject: oops, add file missing from last commit refactor out redundant method
from GroupsMessagingModule
---
.../Framework/Interfaces/IGroupsMessagingModule.cs | 73 ++++++++++++++++++++++
1 file changed, 73 insertions(+)
create mode 100644 OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs
new file mode 100644
index 0000000..f158236
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs
@@ -0,0 +1,73 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.Framework.Interfaces
+{
+ ///
+ /// Provide mechanisms for messaging groups.
+ ///
+ ///
+ /// TODO: Provide a mechanism for receiving group messages as well as sending them
+ ///
+ public interface IGroupsMessagingModule
+ {
+ ///
+ /// Start a group chat session.
+ ///
+ /// You must call this before calling SendMessageToGroup(). If a chat session for this group is already taking
+ /// place then the agent will added to that session.
+ ///
+ /// A UUID that represents the agent being added. If you are agentless (e.g. you are
+ /// a region module), then you can use any random ID.
+ ///
+ ///
+ /// The ID for the group to join. Currently, the session ID used is identical to the
+ /// group ID.
+ ///
+ ///
+ /// True if the chat session was started successfully, false otherwise.
+ ///
+ bool StartGroupChatSession(UUID agentID, UUID groupID);
+
+ ///
+ /// Send a message to an entire group.
+ ///
+ ///
+ /// The message itself. The fields that must be populated are
+ ///
+ /// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
+ /// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
+ /// message - The message itself
+ /// dialog - This must be (byte)InstantMessageDialog.SessionSend
+ ///
+ ///
+ void SendMessageToGroup(GridInstantMessage im, UUID groupID);
+ }
+}
\ No newline at end of file
--
cgit v1.1